Pages: 1 [2] 3 4 5 6 7 |
21. Ideas for changes to AFs from my toilet - in Ships and Modules [original thread]
I don't think the same change to all if them is what they need; they're very different ships that each have their individual shortcomings. What would be good for some of them wouldn't help others at all. That applies to the often proposed web resi...
- by Power's Urge - at 2008.06.09 09:13:00
|
22. Scripts (several months later) - in Ships and Modules [original thread]
Originally by: Ragel Tropxe Just remove the scripts and have a toggle on the mod itself This. If they must have the different modes, so be it then, but they should really be switchable built-in modes of the device; the script stuff is no...
- by Power's Urge - at 2008.06.08 23:46:00
|
23. Suit Case - in Ships and Modules [original thread]
Don't be so negative; you can do so many cool things with toons. Think about it; you could even make a whole Toonfleet !
- by Power's Urge - at 2008.06.08 14:49:00
|
24. MaelstromĘs Bonus???? - in Ships and Modules [original thread]
A shield boost bonus only does anything if you have a shield booster and activate that.
- by Power's Urge - at 2008.06.08 14:15:00
|
25. EFT Defence DPS for level 3 - in Ships and Modules [original thread]
I'm mostly doing fine with around 100, in some cases even a little below.
- by Power's Urge - at 2008.06.08 13:19:00
|
26. Petition: Save the helios!! - in Ships and Modules [original thread]
While the Helios change is not nice (the CreoDron Maulus is just beautiful), that's nowhere near the atrocity commited on the Cheetah.
- by Power's Urge - at 2008.06.07 13:58:00
|
27. Retriever setups - in Ships and Modules [original thread]
Edited by: Power''s Urge on 06/06/2008 21:10:40 Mine looked pretty much like this . You don't need any tank against 0.5 rats, at least not if you're paying attention and commanding your drones right.
- by Power's Urge - at 2008.06.06 21:09:00
|
28. Eve Fitting Tool - in Ships and Modules [original thread]
Originally by: Shaak Ti What profiles do you have on the defence settins? e.g. I use 70 EM/30 Th on Sanshas as average. Someone once posted this; put it at the end of your config.ini: DamageProfile=Amarr Navy,52,35,7,6 DamageProfile=Amm...
- by Power's Urge - at 2008.06.05 22:57:00
|
29. [RMR] Hawk Setups - in Ships and Modules [original thread]
Originally by: Inzax I am not looking to take on anyone toe to toe. I need to be able to take a hit and escape and hold my own against similar sized ships. The hawk with MWD seems fast enough to escape and evade. What you can maybe do wi...
- by Power's Urge - at 2008.06.05 21:05:00
|
30. [RMR] Hawk Setups - in Ships and Modules [original thread]
Originally by: Inzax Looking for input on fitting of a Hawk from those who know more. This is what I have right now. What do you want to use it for ? PvP ? PvP ? Frightening roids ?
- by Power's Urge - at 2008.06.05 18:05:00
|
31. Trinity Ishkur Setups - in Ships and Modules [original thread]
The above setup is pretty close to what I used in L3 missions against Guristas and Serpentis for a while; doesn't work too bad, but I usually rather find myself using the Enyo or Harpy for that right now. For missions, only Railguns really make se...
- by Power's Urge - at 2008.06.04 14:33:00
|
32. HAWK - setups - in Ships and Modules [original thread]
My current setup for Guristas L3 missions that my Enyo can't tank. [Hawk, L3 Standard] Ballistic Control System II Dread Guristas Ballistic Control System Small Shield Extender II Gistii B-Type Small Shield Booster 1MN Afterburner II Kinetic De...
- by Power's Urge - at 2008.06.03 21:34:00
|
33. Review of AF's in Empyrean Age? - in Ships and Modules [original thread]
Originally by: Delichon Originally by: Cpt Branko That's precisely what I don't want, a "Assault Ship" with a role. Unless it's very very wide role. That's your opinion. It's the opinion of said 90% of the people that curre...
- by Power's Urge - at 2008.06.03 20:09:00
|
34. NUB IN NEED OF HELP - in Ships and Modules [original thread]
Originally by: Matrixcvd Dude, you need to take some time and learn the basics, run the missions till you get comfortable flying your ship. you have a long road ahead of you before PVP is going to be an option, at least a month... hunker d...
- by Power's Urge - at 2008.06.03 16:27:00
|
35. NUB IN NEED OF HELP - in Ships and Modules [original thread]
Edited by: Power''s Urge on 03/06/2008 16:09:59 Rifter, Incursus, Kestrel, Punisher (can't see your picure, so I don't know what race you are) Thrasher also isn't that bad for PvP
- by Power's Urge - at 2008.06.03 16:08:00
|
36. delete please - in Ships and Modules [original thread]
Edited by: Power''s Urge on 03/06/2008 16:07:13 mispost, sorry
- by Power's Urge - at 2008.06.03 16:07:00
|
37. Review of AF's in Empyrean Age? - in Ships and Modules [original thread]
Originally by: Delichon So you see - they want to give AF a role, that is unique. Not filled by HACs/Inties/Recons/T1 frigs/Caps and the like. A unique role. Which is what AFs really need. There is no "role" a laser damage dealer, a 100...
- by Power's Urge - at 2008.06.03 14:58:00
|
38. Review of AF's in Empyrean Age? - in Ships and Modules [original thread]
Originally by: Arkanjuca Ideas? Take a suitable tool (Armageddon comes to mind) and hammer this into the heads of the ship design/balancing team up there on the island of Iceland, as they refuse to see the obvious on their own. Seems ...
- by Power's Urge - at 2008.06.02 23:21:00
|
39. Review of AF's in Empyrean Age? - in Ships and Modules [original thread]
Originally by: Derek Sigres <Truth> /signed
- by Power's Urge - at 2008.06.02 20:10:00
|
40. Review of AF's in Empyrean Age? - in Ships and Modules [original thread]
Edited by: Power''s Urge on 02/06/2008 16:24:46 Originally by: Furb Killer @power, give it larger range, then it hurts top speed of nanos and their agility, so their orbit speed drops a lot. No large affects on other ships. I think s...
- by Power's Urge - at 2008.06.02 16:24:00
|
Pages: 1 [2] 3 4 5 6 7 |
First page | Previous page | Next page | Last page |